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31 - Random Items

The following lists allow you to generate useful relics and objects, from mundane discoveries to powerful magical artifacts. If you want to come up with an interesting magic weapon, for example, you might roll on the Item Condition, Item Origin, Weapon, and Spell Effect tables. If you just want a weird mundane item, roll on the Item Condition, Item Origin, and Mundane Item tables without adding any effect.

Some strange relics might allow a single use of a powerful magical spell. Roll on the Item Condition, Item Origin, Mundane Item, and Spell Effect table to generate a unique single-use magical relic.

Also included is a table noting the four types of healing potions and how many hit points each potion restores.

1d20 Weapon Types

  1. Dagger
  2. Mace
  3. Quarterstaff
  4. Spear
  5. Light crossbow
  6. Shortbow
  7. Battleaxe
  8. Flail
  9. Glaive
  10. Greataxe
  11. Greatsword
  12. Longsword
  13. Maul
  14. Morningstar
  15. Rapier
  16. Scimitar
  17. Shortsword
  18. Warhammer
  19. Heavy crossbow
  20. Longbow

1d20 Item Origins

  1. Draconic
  2. Dwarven
  3. Elven
  4. Primeval
  5. Divine
  6. Unholy
  7. Abyssal
  8. Otherworldly
  9. Orcish
  10. Undead
  11. Goblinoid
  12. Ghoulish
  13. Vampiric
  14. Dark elven
  15. Astral
  16. Ethereal
  17. Hellish
  18. Demonic
  19. Elemental
  20. Gnomish

1d20 Item Conditions

  1. Grimy
  2. Chipped
  3. Rough
  4. Smooth
  5. Ancient
  6. Crumbling
  7. Pristine
  8. Cool
  9. Ornate
  10. Plain
  11. Rune-scribed
  12. Carved
  13. Decorated
  14. Delicate
  15. Burned
  16. Oily
  17. Pulsing
  18. Glowing
  19. Shining
  20. Smoldering

1d12 Armor Types

  1. Leather
  2. Studded leather
  3. Hide
  4. Chain shirt
  5. Scale mail
  6. Breastplate
  7. Half plate
  8. Ring mail
  9. Chain mail
  10. Splint
  11. Plate
  12. Shield

50 Mundane Items

  1. Amulet
  2. Arrowhead
  3. Bell
  4. Bird skull
  5. Bone
  6. Bowl
  7. Box
  8. Bracelet
  9. Brooch
  10. Buckle
  11. Candle
  12. Coin
  13. Crown
  14. Cup
  15. Dagger
  16. Disc
  17. Earring
  18. Figurine
  19. Finger bone
  20. Flute
  21. Forked rod
  22. Gemstone
  23. Glove
  24. Goblet
  25. Hammer
  26. Idol
  27. Jewelry box
  28. Key
  29. Lamp
  30. Mask
  31. Medallion
  32. Mirror
  33. Necklace
  34. Opal
  35. Orb
  36. Pipe
  37. Quill
  38. Ring
  39. Rod
  40. Skull
  41. Sphere
  42. Spike
  43. Statue
  44. Stone
  45. String of beads
  46. Symbol
  47. Tiara
  48. Tooth
  49. Vial
  50. Wand

50 Spell Effect

  1. Acid arrow
  2. Acid splash
  3. Bane
  4. Banishment
  5. Bestow curse
  6. Black tentacles
  7. Bless
  8. Blight
  9. Blindness/ deafness
  10. Burning hands
  11. Charm person
  12. Cloudkill
  13. Color spray
  14. Comprehend languages
  15. Cone of cold
  16. Cure wounds
  17. Detect evil and good
  18. Detect magic
  19. Disintegrate
  20. Dispel magic
  21. Fear
  22. Fire shield
  23. Firebolt
  24. Flame strike
  25. Fly
  26. Fog cloud
  27. Gaseous form
  28. Guiding bolt
  29. Haste
  30. Ice storm
  31. Inflict wounds
  32. Insect plague
  33. Invisibility
  34. Jump
  35. Light
  36. Lightning bolt
  37. Misty step
  38. Ray of enfeeblement
  39. Scorching ray
  40. Shatter
  41. Shield of faith
  42. Shocking grasp
  43. Silence
  44. Sleep
  45. Slow
  46. Stinking cloud
  47. Stoneskin
  48. Thunderwave
  49. True strike
  50. Web

Potions of Healing

Roll on the table below:

d20 Potion of Rarity HP Regained
1 - 12 Healing Common 2d4 + 2
13 - 16 Greater healing Uncommon 4d4 + 4
17 - 19 Superior healing Rare 8d4 + 8
20 Supreme healing Very rare 10d4 + 20